This is my least favourite post I’ve written for this blog but it’s one I feel I need to right now. Since 2014, I’ve in some way been consistently uploading content to this blog and it’s be an outlet that has brought me so much peace and fulfilment. I love movies and any chance I can take to talk about them is one I’ll take. For a long time, this blog was my only way of truly expressing my opinions and feelings on films without ever feeling held back. I was fully in charge of every aspect of this blog (and that’s never changed) and having this little slice of the internet as my own has always brought me such joy. But sadly, the time has come to take a tiny little break from that consistent posting.
In recent months my want and eagerness to write and post reviews has been slipping. I’ve had a really intense and challenging few years, yet I never stopped pushing forward with this blog. But right now – for some reason I’m unsure of – films just aren’t speaking to me the same way they used too, and my enthusiasm to write about them just isn’t coming to me like it used too. I think there are a number of factors influencing that (which I don’t want to go into), but what I know is that the passion just isn’t there right now.
So, I will be taking a wee break from posting reviews and other sorts of pieces right now – I’ll more than likely be back for Avengers: Endgame, but that could be it for a little while. I know my following on here is small but generous, so thank you to anyone who has stopped by, dropped a like on one of my posts or left a comment. Any and all support I’ve been given has truly filled my heart with pride and joy. Thank you… and… I’ll be back!
God of War, developed by Santa Monica Studio and published Sony, is a never-ending, seamlessly executed single player adventure of epic proportions. Sony continues their dominance with first-party, narratively driven single player experiences; with a game that will undoubtedly be remembered as one of this console generations standout games. There’s a lot to talk about (and I won’t get to touch on everything) and I’m eager to get to that talking, so let’s dispense with the introduction and get to reviewing God of War. Read more
A Way Out, developed by Hazelight Studios and published by Electronic Arts (EA) offers the chance to share a couch with your buddy and work your way through a narratively driven experience (something that’s rare these days) and I’m glad I had the company of my friend (his name is Ross, in case you’re interested) next to me, because our shared dislike of the game and subsequent joking and bantering about it, was the only thing that pushed us to see it through to the end. There are certainly some interesting technical aspects to the game (how it handles its cooperative story, visually), but much of, A Way Out feels like busy work, rather than an engaging experience. So let’s get this review underway and see if this game is worth your time or money. Read more
Wolfenstein II: The New Colossus, developed by Machine Games and Published by Bethesda Softworks, is another unrelentingly brutal, satisfying, insane ride through an alternate-reality where seemingly anything is possible. This is a game where tearing Nazi’s limb-from-limb, diving into the psyche of a damaged man and his struggling friends, and shooting your way through some unimaginably terrifying, awe-inducing locations is a continuous experience – one you don’t ever tier of. The game almost never lets up, and is always finding ways to shock you or get you laughing. As a lover of the first game, I was excited for the sequel, but does it match up to its predecessor? Does it justify a sequel? Let’s hack our way into the review and find out. Read more
Horizon Zero Dawn, developed by Guerrilla Games, is certainly one of Sony’s new top-tier franchises; one that will surely have many more instalments to come – and for good reason. With a story that is expansive and well-told (though I did feel it struggled at times – conceptually) a diverse selection of characters (which is one of the few positives I can think to say right now), and gameplay that – when you get the hang of it – is really rewarding and ever so slightly addicting (prepare to find yourself running around various environments looking for the right animal skin to get you that next ammo-pack upgrade). Horizon has much to offer (but that’s not necessarily a positive). So let’s wrap-up this intro and get onto the full review and see what it is that makes this game so mixed, yet worthy of praise. Read more
Oxenfree, developed by Night School Studio, is a game that took a while for me to get on board with; I wasn’t enthused by the characters I was following and the initial gameplay felt a little laborious. But that didn’t fully last, as when things began to find their stride, I really got into the rhythm of the game. ‘Oxenfree’ will certainly not be game for everyone and I feel this review will give some enlightenment behind that opinion – so let’s get things underway and see if this is a game for you. Read more
Inside, developed by Playdead, is a puzzle platformer game that from the very beginning has you hooked by its odd style, and its overall concept; one which has you intrigued to keep playing, exploring and finding out just what exactly is going on in this odd world. Long after I finished this game, I was left pondering the questions and the images that it through at me. This is one of those games that in no way holds your hand, and very much leaves it up to you to uncover all of its unsettling little mysteries. Let’s side-scroll our way into this review and see just what hell this game is. Read more
Uncharted 4: A Thief’s End, developed by Naughty Dog, is an absolute masterclass in gameplay and storytelling. Once again the studio that brought us the 3 previously stellar ‘Uncharted’ games and also the incredible game, ‘The Last of Us’ – have gone and ended their quadrilogy in a close to flawless manner. Now I say close to flawless because with everything, there are slight bumps in the road. So let’s rappel down into the vast cave that is Uncharted 4: A Thief’s End and see what wonders it has to offer. Read more
Firewatch, developed by Campo Santo is a game that will pull you in immediately with its always stunning art style and presentation, but it’s the characters and the mysterious story that Firewatch presents to you the player that will have you sitting down to enjoy its short but engrossing little tale. Read more
So I have to be honest with you from the outset. 2015 is a year of in which I have played the least amount of games in a long time, and it is also the year in which overall I’ve spent the least amount of time with games. I’m not sure why, a lot of the games on offer have been enticing. I think like we all do from time to time, a wee break was what I preferred.
That being said I haven’t been completely void of the interactive experiences, a few games still caught my fancy enough that I had to pick them up and sink a healthy level of hours into them.
So this list will comprise of those games that I enjoyed the most in 2015. Now I’m not saying that these are the best of the best – as you already know I didn’t come close to playing everything. So I’m just going to share with you what out of the games I played I think were the best. Who knows maybe something will appear on this list that you also liked or maybe I’ll highlight a game that you’ve heard of but not yet played – anyway on with the list of my favourite games from 2015. Read more
Halo 5: Guardians, developed by 343 Industries and published by Microsoft comes packaged with what is certainly the weakest Halo campaign to date, but a multiplayer that harkens back to Halo 2/3 times — with a couple of new additions of course. There feels to be something missing from the core campaign of Halo — which is annoying because there is a clear attempt to refine and update (slightly) what has come before. Read more
Everybody’s Gone to the Rapture, developed by The Chinese Room and published by Santa Monica Studio, is a slow, but emotionally powerful game. This is a game that presents a uniquely riveting story, but the traversal of said story is frustrating and problematic. Read more
After what I personally felt was the best episode of Telltale’s Game of Thrones series with Episode 4, Telltale continues the streak of having another brilliant episode, though if it is superior to the last, is something I’m still not sure on. Episode 5 brings the fun to play action sequences, but also offers the player with some of the toughest decisions they’ve had to make yet. Despite the usual technical snafus that plague every Telltale game, Episode 5 certainly brings the rewarding experiences that many have come to expect/enjoy. Read more
Checkout my full review of Batman: Arkham Knight here.
Batman: Arkham Knight’s first big DLC, Batgirl: A Matter of Family, developed by WB Montreal and not Rocksteady is a disappointingly short experience. Though the fun and engaging gameplay returns, the DLC does little to give the player reason to want to see it through to the end. Read more
Batman: Arkham Knight, developed by Rocksteady is without a doubt the biggest Arkham game to date, but it is also perhaps the deepest and most rewarding one the developer has created yet. However, Rocksteady didn’t listen to the old mantra of; if it ain’t broke don’t fix it, and forced in certain aspects which make the game frustrating, and at times a step in the wrong direction when traditional Arkham games are considered. Read more
Telltale Games delivers what might be the most rewarding and enjoyable episode yet, with Game of Thrones, Sons of Winter. An episode that is chalk full of important decisions that truly feel like they are making their mark on the series, and some much better placed and better choreographed action set pieces to play through. Read more
Episode 3 of Telltale’s Game of Thrones ‘The Sword in The Darkness’ may be the weakest episode yet of the run, delivering very few interesting or compelling developments in not only the overarching plot but also the smaller more confined ones as well. It also seems that the cracks may be starting to show in the way in which the game jumps from character to character (story to story) as now some are becoming much more interesting to follow while others are becoming slightly dull to play through. With Episode 3 being the middle of the road things for this season, things seem to linger rather than expand on what has so far been a great achievement in making you feel like a part of the Game of Thrones series. Read more
Following on from a very strong opening episode to Telltale’s Game of Thrones, the new episode, ‘The Lost Lords’ brings us some new and interesting characters to play as, but also brings some of the baggage that other Telltale games are known for. It is an episode filled with poignancy and action, but does it keep the consistency and intrigue of the first episode? Read more
Disclaimer: Before reading this list of the five Games that stood out to me in 2014 I feel it important to state that I am not saying that the Games on this list are the absolute best ones of 2014 and that everything else was subpar in comparison. These are simply the Games that grabbed my attention and held onto it for dear life, these Games demanded my attention and they certainly got it. Finally this list is in no particular order because it didn’t feel fair to pick favourites.
2014 has been a rough year for games, whether it was games being released that were clearly unfinished or it was the hype train running away with itself and ultimately spitting out some titles that left a lot to be desired, it’s not been an easy start for the new generation of consoles to say the least, nor has it been for the gamer who has had liberties be taken with their trust in some of the bigger publishers/developers. Despite that there have of course been some great games come out this year and the five that are on this list are personally the ones that I had the most fun with and are the ones that continually stayed with me over the year. Read more
‘Transistor’ by ‘Super Giant Games’ is a stunning and rewarding game that not only compliments your eyes with its gorgeous locales but also challenges you with its robust and addictively fun gameplay. The game also utilises music and sound effects to create an all-round wonderful experience and one I won’t soon forget. Read more